THE TRAIT LAB / FIELD GUIDE

Roll with a reason.

A role-aware recommendation selector, plus a probability calculator that uses your inputs—not made-up game rates.

Trait priority selector

Published opinion from Destructoid, not an automatic best-build guarantee.

Story / Raids · damage

  1. Unique
  2. Divine
  3. Golden
  4. Celestial
  5. Reaper

Reroll probability

Enter the exact rate displayed in-game. No game-specific rate is prefilled.

No rate assumed.

Enter a probability to calculate the chance of at least one success.

P(at least one) = 1 − (1 − p)ⁿ
Independent rolls · fixed probability · no pity

September 26 trait evidence refresh

PGG’s September 24 Update 1 guide now gives concrete effect descriptions in addition to rankings. These are publisher-reported values, not measurements by this wiki; check the current in-game trait panel after a patch.

TraitPublisher-reported effect / use
UniquePGG reports +300% damage, +10% range, a 10% SPA improvement, and a one-placement lock.
DivinePGG reports +20% damage and range plus a 10% SPA improvement; its article favors it for cheap multi-placement units.
CelestialPGG reports +10% damage and range plus +20% true damage.
GodspeedPGG places Godspeed among its preferred support traits.
SniperPGG places Sniper among its preferred support traits.
NimblePGG places Nimble among its preferred support traits.
GoldenPGG lists Golden as its money-farming trait pick.

How to read the selector

The published recommendation changes for damage units with four or more placements in Infinite. Control supports, global-cooldown supports and farms have separate priorities. The selector reproduces those categories rather than telling everyone to chase the same trait.

Placement limit means the number of copies of that unit normally allowed on the field, not the number of slots in your team. Check the unit’s current interface before selecting it.

What the calculator cannot tell you

It does not know a trait’s current roll rate, reroll cost, pity rules or your account state. Enter a different percentage after any rate-changing patch. A 95% success probability is not a guarantee, and previous failures do not improve independent future rolls.

Where a game uses pity, changing rates, multiple outcomes per action or paid bundles, this simple independent-trial model may not describe the real system. Do not use it as a promise about spending.

RESEARCH NOTES

Sources and further reading.

Published opinion
Destructoid · units and traits

Gordan Perisic, updated September 24. Rankings are editorial opinions, not developer rankings or our benchmarks. Reviewed 2026-09-25.

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